"*" "::AIMBOT::" { //::Aiming Features::
	"*" "::BINDS::"{ // ::MOUSE BINDS::
		"*" "::M1: csg::"     "bind mouse1 +csgaim;  shoot 0;lock 0;fov 0.65" //::MOUSE1 CSG:: 
		"*" "::M1: hlh::"     "bind mouse1 +doshoot; shoot 0;lock 0;aim 0"   //::MOUSE1 HLH::
		"*" "::M2: csg::"   "bind mouse2 +csgaim;  shoot 0;lock 0;fov 0.65"  //::MOUSE2 CSG::
		"*" "::M2: xqz2::"  "bind mouse2 +doaim;   shoot 0;lock 0;aim 0"//::MOUSE2 XQZ::   
		"*" "::M2: hlh::"   "bind mouse2 +doshoot; shoot 0;lock 0" //::MOUSE2 HLH::        
		"*" "::M2: thru::"     "bind mouse2 +thru;    aimthru 0"//::MOUSE2 AIMTHRU::              
		"*" "::M3: csg::"     "bind mouse3 +csgaim; shoot 0;lock 0;fov 25"//::MOUSE3 CSG::   
		"*" "::M3: xqz2::"    "bind mouse3 +doaim;  shoot 0;lock 0;aim 0" //::MOUSE3 XQZ::   
		"*" "::M3: hlh::"     "bind mouse3 +doshoot shoot 0;lock 0"//::MOUSE3 HLH::                        
		"*" "::Unbind All::"     "unbind mouse1;unbind mouse2;unbind mouse3" ::UNBIND ALL   
		}
	"*" "::TARGET::" { //::CHOOSE YOUR TARGET::      
		"*" "::Enemies::"    "team 0" //::AIM AT ENEMIES::
		"*" "::Friends::"    "team 2" //::AIM AT FRIENDS::
		"*" "::Everyone::"        "team 1"//::AIM AT EVERYONE::
                "*" "::Autowall: On/Off::"  "autowall change" // ::AUTOWALL ON/OFF::
		"*" "::Aim Thru Walls::"  "aimthru change" //::AIM TRHU WALLS::
		"*" "::By Distance::"  "mode 0"//::DISTANCE AIM::
		"*" "::By Fov::"       "mode 1" //::FOV AIM:: 
                "*" "targetmode: 0"          "targetmode 0" // best (GLviewport)
		"*" "targetmode: 1"          "targetmode 1" // OGC 8,9,10 style (PreV_CalcRefdef)
		"*" "targetmode: 2"          "targetmode 2" // Meta Cheat style, 3rd viewport (HUD_Redraw)
		}
       "*" "::BOT FOV::"{ //::FOV DEGREE:: 
                        "*" "::0.09::"  "fov 0.09"//::FOV 0.09::
                        "*" "::0.65::" "fov 0.65" //::FOV .65::
                        "*" "::01::"  "fov 01" // ::FOV 01::
                        "*" "::05::"  "fov 05" // ::FOV 05::
                        "*" "::10::" "fov  10" //::FOV 10::
			"*" "::30::" "fov  30" //::FOV 30::
			"*" "::90::" "fov  90" //::FOV 90::
			"*" "::180::" "fov 180" //::FOV 180::
			"*" "::360::" "fov 360" //::FOV 360::
			"*" "::9999::" "fov 9999" //::FOV 9999::
		}
        "*" "::MISC::"  { //::MISC OPTIONS-IE SMOOTH/RANDOM AIM::
		"*" "::Autovecs: On::"           "autorecoil 0;autovecs 1" //::AUTOVECS ON::
		"*" "::Inverse Vecs: On::"       "autovecs 2"//::INVERSE VECS:: 
		"*" "::Autovecs: off::"          "autorecoil 0;autovecs 0" 
		"*" "::Gsaim: On/Off::"          "gsaim change" //::GSAIM ON/OFF::
		"*" "::Autowall: On/Off::"       "autowall change" // ::AUTOWALL ON/OFF::
		"*" "::Target lock On/Off::"     "lock    change" // ::T-LOCK CHANGE::
		"*" "::Prediction On/Off::"      "pred    change" // ::PREDICT PLAYERS::
                "*" "::Better Pi"		 "better_pi 2"
		"*" "::Crap Pi"		         "better_pi 1"
                "*" "::ALL PI OFF::"             "better_pi 0"
                } 
           "*" "::HACK-VECS::" {//FOR RAGING-FOR HIDING GO TO HIDING OPTIONS    
                "*" "::GSDeag::"        "gsDEAG"
                "*" "::GSAK::"          "gsAK47"
                "*" "::GSM4::"          "gsM4A1"
                "*" "::GSAUG::"         "gsAUG"
                "*" "::High Chest::"    "HighChest"
                "*" "::AKHead::"        "47head; txt AK HD Loaded"
                "*" "::COltHead::"      "HDcolt; txt Colt HD Loaded"
                "*" "::Pistol Head::"   "pistolve; txt usp dome"
		"*" "::Draw vecs::"    "avdraw 1" 
		"*" "::Drawing OFF::"  "avdraw 0" 
		}
     	"*" "::BURST::"    { // ::AUTOSHOOT BURST METHOD::
		"*" "::Short::"      			"autoburst 0;sdelay 0.00;rdelay 0.0;dtime  0.0;ftime 0.0;burstflags 0" 
		"*" "::Medium::"     			"autoburst 0;sdelay 0.00;rdelay 0.0;dtime  0.0;ftime 0.0;burstflags 0" 
		"*" "::Fast::"       			"autoburst 0;sdelay 0.00;rdelay 0.0;dtime 0.00;ftime 0.0;burstflags 0" 
		"*" "::Strafe::"     			"autoburst 0;sdelay 0.00;rdelay 0.0;dtime 0.00;ftime 0.0;burstflags 0"
                "*" "::Irish::"  		        "autoburst 0;sdelay 0.00;rdelay 0.0;dtime 0.00;ftime 0.0;burstflags 0"
 		"*" "::DaV1N::"        		        "autoburst 0;sdelay 0.00;rdelay 0.0;dtime  0.0;ftime 0.0;burstflags 0"
		"*" "::T-15::"                   	"autoburst 0;sdelay 0.00;rdelay 0.0;dtime 0.00;ftime 0.0;burstflags 0"
		"*" "::Slow::"                 	        "autoburst 0;sdelay 0.00;rdelay 0.0;dtime 0.00;ftime 0.0;burstflags 0"
		"*" "::Saint::"                       	"autoburst 0;sdelay 0.00;rdelay 0.0;dtime 0.00;ftime 0.0;burstflags 0"
		"*" "::1550::"       			"autoburst 0;sdelay 0.00;rdelay 0.0000;dtime 0.0;ftime 0.0000;burstflags 0" 
		} 
         "*" "::GSAIMVECs::" {
                "*" "::GS AK::" "gsaimAK47"
		"*" "::GS M4A1::" "gsaimM4A1"
		"*" "::GS DEAG::" "gsaimDEAG"
		"*" "::GS AUG::" "gsaimAUG"
		"*" "::GS SIG::" "gsaimSIG"
		"*" "::GS SCOUT::" "gsaimSCOUT"
		"*" "::GS USP::" "gsaimUSP"
		"*" "::GS GLOCK::" "gsaimGLOCK"
		"*" "::GS MP5::" "gsaimMP5"
		"*" "::GS G3SG1::" "gsaimG3SG1"
                }
         "*" "::STANDARDVECS::" {
                "*" "::High Head::"     "High"
                "*" "::Head::"          "DaHead"
                "*" "::High Chest::"    "HighChest"
                "*" "::Chest::"         "DaChest"
		"*" "::DaVinci::"       "DaVinci"
		"*" "::Yukon::"         "Yukon; txt Yukon Vec Loaded"
                "*" "::DeagHead::"      "deeag1; txt deag HD loaded"
                "*" "::AKHead::"         "47head; txt AK HD Loaded"
                "*" "::COltHead::"      "HDcolt; txt Colt HD Loaded"
                "*" "::Pistol Head::"   "pistolve; txt usp dome"
            }
         "*" "::TARGET MODES::" { // AimBot-Target-Mode
		"*" "::mode 0::"          "targetmode 0; txt (GLviewport) Owns"
		"*" ":;mode 1::"          "targetmode 1; txt (PreV_CalcRefdef) Good"
		"*" "::mode 2::"          "targetmode 2; txt (HUD_Redraw) Hiding"
            }
         "*" "::AIM SHIT::" {//::AIM SHIT--SMOOTH AIM/AUTO SHOOT::
                "*" "::autoshoot::"  "aim 1;shoot 1" 
		"*" "::autoaim::"   "aim 1;shoot 0" 
		"*" "::both off::"   "shoot 0;aim 0"
                "*" "::FOV-DEG: 0.65::"          "fov 0.65"//::FOV SET AT 0.65::
                "*" "::M1: csg::"                    "bind mouse1 +csgaim;  shoot 0;lock 0;fov 0.65" //::MOUSE1 CSG:: 
                "*" "::Random Aim on/off::"       "humaim"//::RANDOMIZED AIMING::
                "*" "::Smooth Aim::"                 "smooth_t"//::SMOOTH AIM::
                "*" "Smooth Off"			"smooth 0" // Instant Aim
		"*" "Smooth +"				"smooth down 0.1" // Aim slower
		"*" "Smooth -"				"smooth up 0.1" // Aim faster
                  }
           
	 "*" "::VEC TWEAKER::"  {  // ::INGAME VEC TWEAKER::
		"*" "::Save Current::"   	"tvecssave" // ::SAVE CURRENT::
		"*" "::Load Saved::"            "exec tweakedvecs;later 0.1 TweakedVecEx" // ::lOAD SAVED::
		"*" "::Load Default::"    	"defaultv;autovecs 0" // ::LOAD DEFAULT::
		"*" "::Gsaim: On::"             "gsaim 1" // ::IF AVADD1/2 US GSAIM::
                "*" "::Gsaim: Off::"            "gsaim 0" // ::IF DRAWING STANDARD VECS::
		"*" "::Vecbox: On/Off::"   	"vecbox change" //::DRAW CURRENT::
		"*" "::STANDING::" {
			"*" "::height +1::" 	"repeat1;avreset s h 1.0"
			"*" "::height -1::" 	"repeat1;avreset s h -1.0"
			"*" "::height +0.1::" 	"repeat2;avreset s h 0.1"
			"*" "::height -0.1::" 	"repeat2;avreset s h -0.1"
			"*" "::forward +1::" 	"repeat1;avreset s f 1.0"
			"*" "::forward -1::" 	"repeat1;avreset s f -1.0"
			"*" "::forward +0.1::" 	"repeat2;avreset s f 0.1"
			"*" "::forward -0.1::" 	"repeat2;avreset s f -0.1"
			"*" "::right +1::" 		"repeat1;avreset s r 1.0"
			"*" "::right -1::" 		"repeat1;avreset s r -1.0"
		}
		"*" "::DUCKING::" {
		        "*" "height +1" 	"repeat1;avreset s h 1.0"
			"*" "height -1" 	"repeat1;avreset s h -1.0"
			"*" "height +0.1" 	"repeat2;avreset s h 0.1"
			"*" "height -0.1" 	"repeat2;avreset s h -0.1"
			"*" "forward +1" 	"repeat1;avreset s f 1.0"
			"*" "forward -1" 	"repeat1;avreset s f -1.0"
			"*" "forward +0.1" 	"repeat2;avreset s f 0.1"
			"*" "forward -0.1" 	"repeat2;avreset s f -0.1"
			"*" "right +1" 		"repeat1;avreset s r 1.0"
			"*" "right -1" 		"repeat1;avreset s r -1.0"
		}
		"*" "::JUMPING::" {
			"*" "height +1" 	"repeat1;avreset s h 1.0"
			"*" "height -1" 	"repeat1;avreset s h -1.0"
			"*" "height +0.1" 	"repeat2;avreset s h 0.1"
			"*" "height -0.1" 	"repeat2;avreset s h -0.1"
			"*" "forward +1" 	"repeat1;avreset s f 1.0"
			"*" "forward -1" 	"repeat1;avreset s f -1.0"
			"*" "forward +0.1" 	"repeat2;avreset s f 0.1"
			"*" "forward -0.1" 	"repeat2;avreset s f -0.1"
			"*" "right +1" 		"repeat1;avreset s r 1.0"
			"*" "right -1" 		"repeat1;avreset s r -1.0"
		}
		"*" "::RUNNING::" {
			"*" "::height +1::" 	"repeat1;avreset s h 1.0"
			"*" "::height -1::" 	"repeat1;avreset s h -1.0"
			"*" "::height +0.1::" 	"repeat2;avreset s h 0.1"
			"*" "::height -0.1::" 	"repeat2;avreset s h -0.1"
			"*" "::forward +1::" 	"repeat1;avreset s f 1.0"
			"*" "::forward -1::" 	"repeat1;avreset s f -1.0"
			"*" "::forward +0.1::" 	"repeat2;avreset s f 0.1"
			"*" "::forward -0.1::" 	"repeat2;avreset s f -0.1"
			"*" "::right +1::" 		"repeat1;avreset s r 1.0"
			"*" "::right -1::" 		"repeat1;avreset s r -1.0"
		}
	   }
       
          "*" "::HIDEING OPTIONS::"{//::Hack Hiding Options::
                          "*" "::Screen-Shot Key::"                 "bind p calss"//::ALL CVARS OFF FOR PCGN/CAL SCREEN SHOTS::
                          "*" "::RELD CAL STTNGS::"                 "cal^hide"//::Load Prev Settings Before Screen Shot::
                          "*" "::CalVec 1 N00B Aim::"              "DaVinci"//::Cal N00B Vec Chest Loaded::
                          "*" "::CalVec 2 CAL Aim::"               "DaChest"//::Cal Vec Loaded For Chest New::
                          "*" "::Radomized Aim on/off::"            "humaim"//::RANDOMIZED AIMING==more human like aiming::
                          "*" "::Smooth Aim::"                      "smooth_t"//::SMOOTH AIM==slows bot speed::
                       
            }
}
"*" "::ESP/VISUAL::" { //::ESP/WALL SETTINGS::
	"*" "::CROSSHAIR/RADAR::"{ //::RADAR & CUSTOM X HAIRS::
                "*" "no crosshair " "cross 0"  // leaves the default HL crosshair
		"*" "crosshair 1  " "cross 1;color cross 255 255 255"      
		"*" "crosshair 2  " "cross 2;color cross 166 166 166 166"
		"*" "crosshair 3  " "cross 3;color cross 255 255 155 100"
		"*" "crosshair 4  " "cross 4;color cross 255 255 155 100"
		"*" "sig/aug    ch" "cross 5"  // aug crosshair 
		"*" "scout/awp  ch" "cross 6"  // sniper rifle crosshair 
		}
        "*" "::RADAR::" {//::RADAR OPTIONS::
                "*" "::RADAR-OFF::"     "radar 0" // disable radar
		"*" "::RADAR-ON::"      "radar 1" // enable  radar (enemies and friends)
		"*" "::RADAR-ENEM::" "radar 2" // enable  radar (enemies only)
		"*" "::RADAR-FRIEND::" "radar 3" // enable  radar (friends only)
                }
	"*" "::WALLs 1::"   {//::WALL OPTIONS::
		"*" "::FULLBRIGHT TGL::"      		"fullbright change" // full brighting world toggle
		"*" "::SHIELD HACK::"      		"shield change" // transparent weapon-shield
		"*" "::White-Walls::"         "glextra 1" // remove texture
		"*" "::Night-Mode::"          "glextra 2" // inverted lighting
        	"*" "::Ent-Hack On::"   "trans 100" // Doors,Boxes Apear Trans
                "*" "::Ent-Hack Off::"  "trans 0" // Doors,Boxes Apear Normal
		"*" "::Lambert:full::"       "lambert 1;color lambert 255 255 255" // Full Lam
		"*" "::Lambert:half::"       "lambert 1;color lambert 170 170 170" // Partial Lam
		"*" "::Lambert:off::"       "lambert 0" // Off
		"*" "::All-Off::"             "glextra 0;trans 0;lambert 0;nosky 0;shield 0" //Walls Off
                   }
         "*" "::WALLS 2::" {//::OTHER VIUSAL OPTIONS IE WIREFRAME::
                "*" "::Xqz2::"     "nosky 0;wall 1" // ::PLAYERS SHOWN::
		"*" "::Asus1::"     "nosky 1;wall 2;color back  0  0  0 128" // ::TRANS WALL::
                "*" "::ASUS2::"     "nosky 1;wall 2;color back 22 11  0 100" // transparent walls (red  tint)
		"*" "::ASUS3::"     "nosky 1;wall 2;color back 33  0 33 100" // transparent walls (pink tint)
                "*" "::Wire-Blue::"        "wall 0;glextra 3;color wire 0 0 255;color back 33 33 33"   // ::BLUE WIRE::
		"*" "::Wire-Yellow::"      "wall 0;glextra 3;color wire 255 255 0;color back 33 33 33" // ::YELLOW WIRE::
		"*" "::Wire-Black::"       "wall 0;glextra 3;color wire 0 0 0;color back 160 160 160"  // ::BLACK WIRE::
                "*" "::Ent-Hack On::"   "trans 100" // Doors,Boxes Apear Trans
                "*" "::Ent-Hack Off::"  "trans 0" // Doors,Boxes Apear Normal
                "*" "::All-Off::"             "wall 0;trans 0;shield 0;nosky 0;" //Walls Off
		}
	 "*" "::TEXT::"{// ::ESP TEXT::
		"*" "::COLOR TGL'S::"    "color_t" // Change Color Settings
		"*" "::HUD COLOR'S::"        "hud change" // Hud Change
		"*" "::CONSOLE FONT::"     "confont change" // Console Colors
		"*" "::Distance:on/off::"  "distance change" // show player distance and visibility information
		"*" "::Names:Off::"           "name 0" // don't show player names
		"*" "::NAMES-6::"       "name 6"  // show player names up to 6 characters.
		"*" "::NAMES-12::"       "name 12" // show player names up to 12 characters.
		"*" "::NAMES-FULL::"          "name 31"  // show full player names
		"*" "::Esp Place Up::"    "esp_offs up   0.2"  // text esp location up
		"*" "::Esp Place Down::"  "esp_offs down 0.2"  // text esp location down
                "*" "::Weapon ESP::"       "esp change"    // See Guns On Floor
               	}
	"*" "::PLAYER::"{//Player ESP
		"*" "gait sequence esp: on/off"   "gaitsequence change" //Player Sequence 
		"*" "reload meter: on/off"         "reload_meter change"  // Show Reloading
		"*" "boxes:off"           "box 0" // ESP Off 
		"*" "boxes:hlh style"     "box 1" // HLH Style ESP
		"*" "boxes:ogc style"     "box 2" // OGC Style ESP
		"*" "spike models:on"  "spiked up 100" // Spiked Models
		"*" "spike models:off" "spiked 0"      // Spiked Off
		"*" "barrel hack: on"  "barrel up 100" // Barrel On
		"*" "barrel hack: off" "barrel 0"      // Barrel Off
		"*" "glow: on/off"     "glow  change"  // Glowing Players
                "*" "weaponnames:Tgl"  "weapon   change" // show player weapon names
		}
	"*" "::SOUND::" { // Sound ESP
              "*" "soundesp on/off"   	  "soundesp change" // soundesp toggle
		"*" "MODE"     {      // enable/disable sound hack
			"*" "disabled"            "soundfilter 0" // disables sound hack
			"*" "non visible players" "soundfilter 1" // discard sounds from visible players
			"*" "enemies only"        "soundfilter 2" // discard sounds from teammates
			"*" "all"                 "soundfilter 3" // show all sounds
			}
	        "*" "MARKER TIMEOUT"   { // how long until a sound marker disappears
			"*" "0.5 sec"    "soundtime  0.5"
			"*" "1.0 sec"    "soundtime  1.0"
			"*" "5.0 sec"    "soundtime  5.0"
			"*" "10  sec"    "soundtime 10.0"
			"*" "30  sec"    "soundtime 30.0"
			}
		"*" " # OF MARKERS"   { // set maximum number of sound markers displayed at once
			"*" " 8 markers"     "soundmax  8"
			"*" "16 markers"     "soundmax 16"
			"*" "32 markers"     "soundmax 32"
			"*" "64 markers"     "soundmax 64" 
			}
		
		"*" "display mode: off"      "sounddisplay 0"     // doesnt display sound data on the map
		"*" "display mode: box"      "sounddisplay 1"     // display small boxes at the sound origin
		"*" "display mode: text"     "sounddisplay 2"     // display sound name at sound origin ("sound esp")
		"*" "radar   mode"           "soundradar change"  // toggle sound display on radar
		"*" "reset markers"          "soundmax"           // clear markers
                "*" "show all: on"     "name 1;weapon 1;distance 1;esp 1;tglow 1;glow 15;spiked 250;barrel 250;box 1" // (almost) all esp on
	        "*" "show all: off"    "name 0;weapon 0;distance 0;esp 0;tglow 0;glow  0;spiked   0;barrel   0;box 0" // (almost) all esp off
		}
       
	"*" "::DISPLAY-GLOW::" {//::GLOWING SHIT-IE NADES::  
                "*" "grenade glow:on"  "grenadeshell 5000" // adds a glow shell to all grenades
	        "*" "grenade glow:off" "grenadeshell 0"    // removes glow shell from grenades        
		"*" "display mode: off"      "sounddisplay 0"     
		"*" "display mode: box"      "sounddisplay 1"     
		"*" "display mode: text"     "sounddisplay 2"     
		"*" "grenade glow:on"  "grenadeshell 5000"            
	        "*" "Target Glow"  "tlight up 100" // Light On
	        "*" "Target Glow Off" "tlight 0"      // Light Off
	        "*" "target Color"     "tglow change"  // Special Glow
	        "*" "VIP-Bomb Color"   "sglow change"  // Special Glow For VIP OR Bomb Carrier
                      }
       	"*" "::CHASE CAM::" {//::CHASE CAM SHIT::
                "*" "::chase on/off::"    "chase_cam change"  // tomb raider style view (chase cam)
		"*" "::chase left::"      "chase_right down 16" 
		"*" "::chase right::"     "chase_right up   16" 
		"*" "::chase down::"      "chase_up    down 16" 
		"*" "::chase up::"        "chase_up    up   16" 
	        "*" "::chase up::"        "chase_up    up   14" 
                "*" "::chase up::"        "chase_up    up   16" 
		"*" "::chase forward::"   "chase_back  down 16" 
		"*" "::chase back::"      "chase_back  up   16" 
		"*" "::chase default::"   "chase_back 100;chase_up 15;chase_right 0" // reset to defaults
            }
}
"*" "::AUTOMATION::" { // Nade/Pistol Shit
                "*" "::GREN DODGE ON::"      "am_nade_dodge 1"  // Moves Away From Nade's
		"*" "::GREN DODGE OFF"     "am_nade_dodge 0"  // No Dodging
		"*" "::FOLLOW:OFF::"   "am_followmode 0"  // doesnt follow players
		"*" "::FOLLOW:ALL::"   "am_followmode 1"  // follows any player 
		"*" "::FOLLOW:ENEM::" "am_followmode 3"  // follows enemies    
		"*" "::PISTOL FIRE::"   "pistol change"  // pistol rapid fire
	        "*" "::AUTOJMP TGL::"   "autojump change" // keep jumping while finded targets
	        "*" "::AUTODUCK TGL::"   "autoduck change" // keep ducking while finded targets
	        "*" "::BUNNY HOP TGL::"   "jump change"    // keep jumping while jump button is pressed
	        "*" "::DUCK JUMP TGL::"   "duck change"    // automatically duck while jumping
	}
"*" "::SPEED::" { // speed hack options 
        "*" "::AUTO 10X::"           "aspeed 10"
        "*" "::AUTO 9X::"            "aspeed 9"
        "*" "::AUTO 8X::"            "aspeed 8"
        "*" "::AUTO 7X::"            "aspeed 7"
	"*" "::AUTO 6X::"            "aspeed 6"  // 6x Speed While Shooting
	"*" "::AUTO 5X::"            "aspeed 3"  // 3x Speed While Shooting
	"*" "::AUTO 4X::"            "aspeed 2"  // 2x Speed While Shooting
	"*" "::AUTO 1.2X::"          "aspeed 1.2"  // 1.2x   Speed While Shooting
	"*" "::SPEED 2X::"           "aspeed 1;speed 2"   // Always Double 
	"*" "::SPEED OFF::"          "aspeed 1;speed 1"  // Disable Speed
	}
"*" "::REMOVALS::" { //Removes Stuff :P
	"*" "::No-Flash:On::"    "flash 1" // Blinded by Flashes
	"*" "::No-Flash:Off::"    "flash 0" // Not Blinded
        "*" "::No-Smoke:On::"     "smoke 1"//Removes Smoke
        "*" "::No-Smoke:Off::"    "smoke 0"//Shows Smoke
	"*" "::No Sky:On::"		  "color back 0 0 0;nosky 1" // removes sky textures
	"*" "::No Sky:off::"	  "nosky 0" // nosky off
	"*" "::No-Spread: On::"         "nospread 1" // Removes Bullet Spread
	"*" "::No-Spread: off::"       "nospread 0"//Normal Spread
	"*" "::No-Recoil:on::"         "recoil 1.0"// Recoil on
        "*" "::No-Recoil:Off::"       "recoil 0.0"//Recoil Off
	}
"*" "::INFO::"  { // Info-IE Stats
	"*" "::NO-STATS:;" "saystats 0" // StatsOff
	"*" "::SAY-STATS::"  "saystats 1" // Say stats to everyone
	"*" "::CONSOLE:;"  "saystats 2" // Display Stats To Console
	"*" "::KILLSTAT:ON::"        "fragstats 1"//Changes Kill Stats
        "*" "::KILLSTAT:OFF::"       "fragstats 0"//Changes kill stats
	"*" "::VECBOX TGL::"   	    "vecbox change" // draw current vectors on hud
	"*" "::VAR CHANGES ON::"       "info 3" // hud messages: show all cvar changes
	"*" "::VAR CHANGES OFF::"      "info 0" // don't display hud messages or aiming info
	"*" "::BOMB TIMER TGL::"      "bombtimer change" // c4 countdown timer
	"*" "::SYS-TIME::"            "systime change"   // show current time
	}
"*" "::ZOOMING::" { // zoom
        "*" "::M4:FAST::"   "bind mouse4 +cf" //::FAST ZOOM M4::
        "*" "::M4:SLOW::"  "bind mouse4 +cm" //::SLOW ZOOM M4::
	"*" "::M3:SLOW::"      "bind mouse3 +cm" // Slow Zoom On M3
	"*" "::M3:FAST::"      "bind mouse3 +cf"// Fast Zoom On M3
	"*" "::M3:INSTANT::"   "bind mouse3 +dozoom" // Instant Zoom On M3
	"*" "::M2:SLOW::"    "bind mouse2 +cm" //Slow Zoom On M2
	"*" "::M2:FAST::"    "bind mouse2 +cf"//Fast Zoom On M2
	"*" "::M2:INSTANT::" "bind mouse2 +dozoom"
	"*" "::UNBIND-ALL::"        "unbind mouse1;unbind mouse2;unbind mouse3;unbind mouse4" // Unbind all Binds
	"*" "Zoom Range"   {
		"*" "zoom:90x" "zoom 10"
		"*" "zoom:80x" "zoom 20"
		"*" "zoom:70x" "zoom 30"
		"*" "zoom:60x" "zoom 40"
		"*" "zoom:50x" "zoom 50"
		"*" "zoom:40x" "zoom 60"
		"*" "zoom:30x" "zoom 70"
		"*" "zoom:20x" "zoom 80"
                "*" "zoom:10x" "zoom 85" 
		"*" "zoom:off" "zoom 90;czoom 1000" 
		}
} 
"*" "::WINAMP::" { // winamp control
	"*" "> play"   "winamp play"  // play the current track
	"*" "[] stop"   "winamp stop"  // stops the current track playback
	"*" "|| pause"  "winamp pause" // pauses playback
	"*" ">> fast forward" "winamp forward" // skips forward 10 seconds
	"*" "<< fast rewind"  "winamp back"    // skips back 10 seconds
	"*" "|> next track"   "winamp next"    // next track
	"*" "<| prev track"   "winamp prev"    // previous track
	"*" "+ VOLUME"   {    // various other winamp options
		"*" "automatic control" "wa_autovolume 1;"  // fades out when alive, fades in when dead
		"*" "**--------------"  "wa_autovolume 0;winamp volume  32;#volume 0.7"  
		"*" "****------------"  "wa_autovolume 0;winamp volume  64;#volume 0.6"  
		"*" "******----------"  "wa_autovolume 0;winamp volume  96;#volume 0.5"  
		"*" "********--------"  "wa_autovolume 0;winamp volume 128;#volume 0.4"  
		"*" "**********------"  "wa_autovolume 0;winamp volume 160;#volume 0.3"    
		"*" "************----"  "wa_autovolume 0;winamp volume 192;#volume 0.3"    
		"*" "**************--"  "wa_autovolume 0;winamp volume 224;#volume 0.2"    
		"*" "****************"  "wa_autovolume 0;winamp volume 255;#volume 0.2"  
		}
	"*" "+ OTHER OPTIONS"   {    // various other winamp options
		"*" "winamp3 Controler: on/off" "winamp3 change"  // if you using winamp3,you have to change this to 1
		"*" "winamp Control: OFF" "wa_active 0"  // releases winamp control
		"*" "winamp Control: ON"  "wa_active 1"  // enables  winamp control
		"*" "draw Current Title"  "wa_title change" // draws the current playing track
		"*" "shuffle: on"  "winamp shuffle 1"   
		"*" "shuffle: off" "winamp shuffle 0"   
		"*" "repeat : on"  "winamp repeat  1"   
		"*" "repeat : off" "winamp repeat  0"   
		}
}